In Respawn Entertainment’s game, you won’t just have one combat stance; the studio has a more expansive vision than that.
Star Wars Jedi: Survivor isn’t far from release, but it’s not there yet, with the physical copies’ manufacturing hasn’t begun (i.e., going gold hasn’t happened yet), but that’s okay because the sequel to the highly successful Star Wars Jedi: Fallen Order is still nearly three months away, and Game Informer has new details on it.
In the game, you can fight with two weapons, but you can also carry a laser pistol, so you may have a lightsaber in one hand and a laser pistol in the other, which is fair because the sword will cover melee, and the pistol will be used to blast your opponents at a distance. Like Kylo Ren, you can defend with two lightsabers simultaneously. According to Stig Asmussen, Star Wars Jedi: Survivor’s director, changing between combat stances is a critical part of the gameplay.
“We have five fully realized stances in the game. A lot depends on the enemy you’re coming across. Using certain stances against certain enemies is advantageous, and it’s up to the player to figure that out. It requires the player to break down the enemies and figure out the best weapon of choice,” says Asmussen. But it’s not just the combat that’s been given a slight tune-up (but also the story we recently wrote about getting darker), as there are more ways to get around. You can use an ascension cable and train several aliens to ride them: “It’s much of a wider Metroidvania approach. Cal can cross huge gaps by chaining several types of skills together. But it’s also about how we approach these mounts and how they’re used to negotiate and dominate the world,” Asmussen added.
Star Wars Jedi: Survivor will be released on March 17 for PlayStation 5, Xbox Series, and PC, so Electronic Arts’ fiscal year to the end of March will still fit that in.
Source: WCCFTech
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