Naughty Dog (who have revealed why they have yet to announce their new game) created The Last of Us, which launched on PlayStation 3 and has since become a transmedia, as the antithesis of Capcom’s franchise.
In an interview with The Hollywood Reporter, Neil Druckmann, co-president of Naughty Dog, said that the studio designed The Last of Us as the antithesis of Resident Evil. While Druckmann likes Capcom’s series, they wanted to steer their horror franchise toward intimate relationships in a post-apocalyptic setting with their formerly human enemies, while Resident Evil was heading toward over-the-top action with, for example, giant spiders and other antagonists.
“What if [The Last of Us is] about intimate relationships — an exploration of the unconditional love a parent feels for their child and the beautiful things that could come out of that and the horrible things that could come out of that?” said Druckmann, who had the idea for the IP as a student. He had to submit a zombie story for a computer class to George Romero, director of 1968’s Night of the Living Dead. He didn’t like the concept.
And in an interview with Comicbook, Druckmann said that he thought Naughty Dog had announced two of their previous games too early, a mistake they don’t want to repeat: “We did announce Uncharted 4 and The Last of Us Part 2 way in advance, but that caused a little bit of the work-life balance issues that we’ve sometimes had at the studio. By delaying that announcement a bit, we could play with the schedule more, and we’re more conscious now about how we’re approaching production. So here’s our [The Last of Us] multiplayer project, and there’s another project that I will not say anything about what’s beyond that that we’re also very much excited for.”
The “other project” might not be the rumored Uncharted reboot or The Last of Us Part III. Or is it?