WCCFTECH asked Techland franchise director Tymon Smektala about what he and the studio think about Dead Island 2.
Before Techland branched out with Dying Light, they released two successful Dead Island games, the original and the Riptide standalone expansion. Now that the problematic sequel is finally debuting, what does the Pole think of the company’s former franchise? They declared!
Of course, from a business point of view, this is competition. But to be honest, I don’t think there’s a person at Techland who doesn’t want to play Dead Island because it’s our baby. We created this game and we are extremely interested in what the release brings. Knowing how hard it is to make games, I’m just rooting for the developers of Dead Island 2 and hoping they succeed. I think Dying Light has its own identity, so even if it’s a competition on some level, we’re doing some things very differently. There is room for several similar style games within a genre as long as they stand out.
So, nothing but good luck to the developers of Dead Island 2. We know that development has been extremely difficult. It started a long time ago and has been worked on by several studios, so I hope the game doesn’t suffer in the end.
Honestly, I’m extremely curious about the final product. We at Techland are just as interested in Dead Island 2 as anyone else. Again, nothing but goodwill and support. It’s hard to make a great game, so I hope all goes well for Dambuster and Dead Island 2 turns out to be a good game.
Dead Island 2 will be released on April 28th and will feature an interesting procedural dismemberment system called FLESH. Techland, for its part, has passed 30 million copies sold with the Dying Light franchise, and is also working on an open-world fantasy RPG based on a new IP.
Source: PlayStation LifeStyle