But if Daedalic Entertainment and Nacon delay the release again (they’ve done it a few times already…), then something can be thrown against the wall…
The situation with the game is a bit of a quandary, as it’s a fact that The Lord of the Rings is being made under license by German developer Daedalic. Still, during development, the studio’s ownership changed, with Bastei Lübbe being replaced by Nacon, a French publisher much more prominent in the gaming industry, formerly Bigben Entertainment. However, Middle-earth Enterprises is behind the license (they manage The Hobbit and The Lord of the Rings IP), and Embracer Group acquired them last August. (If they continue expanding, they will slowly buy Nacon; it wouldn’t be a big surprise…)
A technical presentation of The Lord of the Rings: Gollum has also been released, and from it, we can say that the game is something we could see in a licensed game. Two decades ago. The effect is that this game was made in the mid-2000s with more excellent graphics. The developers may be fond of Tolkien’s legacy, but the gameplay is so formulaic and lacking that only a postponement could help. Still, as it has happened so many times before, perhaps there simply wasn’t the creativity to be expected. Maybe it’ll do for fans, but Middle-Earth: Shadow of Mordor was excellent, and then Shadow of War wasn’t weak, but compared to those, the Gollum story feels a bit underdeveloped.
The Lord of the Rings: Gollum will be released on May 25 for PlayStation 5, Xbox Series, PC (Steam, Epic Games Store), PlayStation 4 and Xbox One. There will also be a Nintendo Switch port but expect that later. It seems that the concept (already held back by the fact that it’s being developed as a cross-gen game, including the almost ten-year-old PS4/X1 pair) needs some tweaking to run on the big N’s hybrid platform.
Source: Gematsu
Leave a Reply