CD Projekt Red announced that it has started developing the sequel to Cyberpunk 2077 , which has the working title Project Orion . The Polish studio promises that the next installment will better exploit the possibilities of the dark future universe, and learn from the successes of the Dishonored series.
The Dishonored games are one of the best examples of the first-person stealth genre, which spoil players with impressive level design and varied paths. Arkane Studio’s steampunk assassin series has had a great impact on the genre, but unfortunately no new episode has been released since the 2016 sequel. It seems, however, that it still left its mark on the industry, even inspiring other developers.
In a recent interview with IGN, Miles Tost, CD Projekt Red’s lead level designer, revealed how he could improve the Cyberpunk 2077 franchise. The developer referred to both Dishonored titles , which reward players for choosing different paths during missions, and added that CDPR should “treat paths as special” in order to “create value in players’ choices”. Tost also said that Cyberpunk 2077 ‘s paths narrowed, making players feel like their choice didn’t matter. He then listed some basic principles that could be implemented to make the player feel like the path he chose “was worth his time”.
The sequel to Cyberpunk 2077 was announced in late 2022 under the provisional title Project Orion . Not much is known about the sequel yet, but it sounds like the studio is taking into account what it learned during the development of the first game in order to make the next installment more enjoyable. However, CDPR is also working on a new Witcher saga , so it may be a long time before we hear anything about the next Cyberpunk installment.
Cyberpunk 2077 also gets a shiny update. This new mode adds Nvidia’s RTX Path Tracing Overdrive , which aims to greatly improve the overall lighting of the game , making it even prettier. For those who want to bring out Night City , this free update will launch on April 11.
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