Naughty Dog is putting the pedal to the metal on its shoddy PC release.
The studio has announced what changes have been made to The Last of Us Part I, which we’ve been reporting on over the last few days: “Fixed an issue which could cause the Xbox controller stick inputs to read as zeros for brief periods of time erroneously. Fixed an issue where the ‘Reset to Default’ function in the Graphics menu under Settings could make improper selections. Fixed an issue where the HUD performance monitors could impact performance when enabled
Fixed an issue where a crash could occur when using [ALT+ENTER] to toggle between Fullscreen and Windowed modes. Fixed an issue where a memory crash could occur during the transition from the end of the game into the credits sequence. Fixed an issue that could cause a crash while the game launched. Added additional crash report logs to provide further insight for developers. Added a new feature where users will be prompted to enable additional GPU diagnostic tooling following a GPU-related crash (optional and only allowed for the current gameplay session).”
There is one more bug that is quite annoying. It is related to camera jittering, and Naughty Dog has tested a fix for it… but it created more bugs, so they’re postponing a fix for this to a future patch: “We previously aimed to have a fix for camera jitters related to mouse controls. However, to address unexpected issues this update caused, we’ve pushed this fix toward a later patch. Our team continues to work toward future improvements and patches, including eventual Steam Deck verification. We will update you on future patch plans, including this week’s patch on Friday.”
So Friday is the day for the new patch. Until then, there is still room for improvement. They don’t focus on the Steam Deck at the moment…
Source: WCCFTech
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