It may not be called Resident Evil 9, but it’s almost sure that Capcom will eventually create the next new installment in the franchise.
The Resident Evil bandwagon has been thoroughly revved since the release of 2017’s Resident Evil 7: Biohazard. Since then, the eighth main installment (Resident Evil: Village) has been released, remakes of the second, third, and fourth episodes have come out, and the RE Engine has become such a technological success that Capcom has used it in Devil May Cry V and Street Fighter 6, and Dragon’s Dogma 2 is also based on it. But there is room for improvement in the engine, or at least it could take some ideas from other survival horror games.
Dead Space Remake was released earlier this year, and the Intensity Director feature was a success. As a form of artificial intelligence, it takes control over multiple characters but also influences environmental effects (such as fog) and what items can be found, and is designed not to make the player too strong so that they are constantly playing tense and cautious, while still having a chance to survive. In Left 4 Dead, an AI handled bosses and certain events similarly. Since Resident Evil heavily influenced Dead Space, why not make it a two-way street?
Resident Evil 9 is rumored to be codenamed Apocalypse. It could be set in a ghost town in the western United States and will most likely be replayable using the New Game+ approach (as in several recent RE installments so that you can get new costumes for your characters). Using the Intensity Director would make each playthrough unique due to the different pacing and order of the enemies we encounter while making it more challenging (but not too difficult). It could also affect the difficulty level so that the game could figuratively kick you in the teeth on the hardest level (Professional in the case of Resident Evil 4 Remake).
Maybe Capcom will consider it.
Source: GameRant
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