The Cycle: Frontier Lived For A Little Over A Year

We know the German studio Yager from Spec Ops: The Line, and now, they have to hand in the key to their latest game.

 

Yager’s PvPvE game entered the extraction shooter genre on June 8 last year and still manages to reach around two thousand players a day, and its producer told NME a while back that he put his career on the line to make The Cycle: Frontier a success. Well, he’s probably regretting that statement now, as the German team’s announcement on Steam says that the digital grim reaper will be coming for the game on September 27.

Despite the considerable work put into the quality of the game from the beginning to the third season, The Cycle: Frontier has failed to turn a profit. Yet the game got off to a great start, according to the studio, with players joining in droves when larger streamers were playing Yager’s work in front of hundreds of thousands of people, and they had to rush to upgrade their server infrastructure. Only more players brought more cheaters, and even though Yager teamed up with several companies to combat this, too many were already affected, so the significant growth in the player base was reversed, and many turned their backs on them. Yager then started to make the game more accessible in the second season, but even that wasn’t enough to give The Cycle: Frontier a positive balance.

Items with real-world money are no longer available, and anyone who bought anything in the game after June 14 will be refunded. In the sunset, the studio has made the third premium season pass free for everyone, progress has been sped up, and special items in the game’s shop can be bought at a 95% discount. In other words, it’s a much more affordable, faster-paced shooter that was relatively slow and almost frustratingly dull by default.

Now it’s going to the graveyard. The developers were not prepared at the start, and it backfired.

Source: PCGamer

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