Ratchet & Clank: Rift Apart: No Ray Tracing On AMD GPUs At Launch!

Ray tracing will not be available on AMD graphics cards when the PC port of the game is released…

 

Nixxes Software, which is bringing Insomniac Games’ PlayStation 5 game to PC, has announced on its PC performance website that ray tracing will not be immediately available on PCs with AMD Radeon graphics cards in the PC port of Ratchet & Clank: Rift Apart. It seems there were technical problems, and that’s why the devs turned off the technology on “the reds” GPUs, and in the meantime, Nixxes is working with AMD to find a solution to the bugs as soon as possible.

The linked website is worth a visit, as it explicitly explains how each graphics setting affects visuals and performance. While we would welcome this information directly in the game, at least they are transparent about which options affect the frame rate and how (in many games, they just have the option but don’t include a short overview about how a specific option affects the visuals).

Ratchet & Clank: Rift Apart is confirmed to support RTX IO and DLSS 3 from Nvidia, but also DirectStorage 1.2 with GPU compression, which means it can stream assets from storage (SSD) to the graphics card with higher bandwidth, resulting in better performance. Interestingly, SSD is not mandatory, although Insomniac Games said at the time that they didn’t develop the game for PlayStation 4 because of it (TeamKill Media canceled the PlayStation 4 port of Quantum Error for a similar reason, and we wrote about it in the news earlier today).

So if you have an Nvidia video card (say, an RTX 4070), you’re in a better position because the PC port of Ratchet & Clank: Rift Apart, available from today, will have more robust visuals by default and who knows how long it will take AMD and Nixxes to fix the bugs that prevent ray tracing. Maybe they only need a few days.

Source: WCCFTech

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