According to Digital Foundry’s analysis, Nixxes Software has not done a perfect job.
The video embedded below is accompanied by a written analysis of the PC version of Ratchet & Clank: Rift Apart, initially released two years ago for PlayStation 5 and yesterday for PC. The video shows what it looks like on max and minimum settings and how it compares to the PlayStation 5 release. On the plus side, it scales well, so it’s not too tricky to work out what settings you need for stable performance, so it can run on weaker machines, while the visuals can outperform PlayStation 5 on more robust configurations.
However, the game is stuttering in places, and on maximum settings, transparency effects are missing; texture loading has problems, shadows are buggy with ray tracing enabled, and stability could be improved. Add to this what we wrote yesterday: there is currently no way to turn on ray tracing on AMD Radeon graphics cards. These bugs could indicate that Sony rushed the port (even though it followed the PlayStation 5 original by two years…), so many patches will be needed to get everything working correctly. However, compared to The Last of Us Part I, the situation doesn’t seem so dire.
So, three PlayStation Studios games have appeared on PC this year (the one not mentioned so far was Returnal), and in all three cases, we’re talking about problematic conversions at launch. The case of The Last of Us Part I was the most severe (conditions were sub-par), but it has to be said that Sony could be a little more focused on porting. That’s why they bought Nixxes Software (they are also responsible for the port of Ratchet & Clank: Rift Apart).
Are ports of this quality a way for Sony to divert gamers from PC to the PlayStation 5? If we must wait 2-3 years for the ports, we might be right to suspect it…
Source: WCCFTech
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