According to a GSC Game World dev, Nanite and Lumen in Epic Games’ technology were essential to the long-awaited game’s execution.
At Gamescom, the Ukrainian studio showed off S.T.A.L.K.E.R. 2: Heart of Chornobyl with a playable demo, and the team also released a new gameplay video (all of which we’ve reported on). And in an interview with Germany’s IGN, Evgeniy Grygorovich, who is not only the game’s director but also the CEO of GSC Game World, gave an interview. He answered several questions, including why the switch to Unreal Engine 5 was essential for them during development:
“It may sound like an ad, but actually, we believe that Unreal Engine 5 is the best possible solution for us because the features that it brings, the Nanite and Lumen systems, were the things we were lacking in S.T.A.L.K.E.R. 2. They were the right bricks to finish our game correctly. Previously, we had reached a point where we had to significantly decrease the quality of models and textures. With Unreal Engine 5, we started working with the Epic team on implementing the technology in our game, and it became clear that it would allow us to do what we wanted. It wasn’t apparent early on how well it would work, but it’s excellent now that it’s production-ready. I think it was the right decision to move to Unreal Engine 5.
It was also a new engine for us, as we hadn’t done any game in Unreal Engine. We started from scratch with S.T.A.L.K.E.R. 2. It’s very different from how developers usually work when they do sequels, where they take the basis and the engine from the previous games and make upgrades, adjustments, or add new features. Doing something from scratch on a new technology that didn’t exist before on new consoles was very interesting yet frustrating. I had a lot of fun [during development],” said Grygorovcych.
S.T.A.L.K.E.R. 2: Heart of Chornobyl will be coming to Xbox Series and PC in Q1 2024, according to the latest press release, and will also be available on Xbox Game Pass. It will receive multiplayer post-launch.