Desperados III And Shadow Gambit Devs Close Their Studio

After a dozen years, Munich-based Mimimi Games is about to close its doors, which has come as a surprise.

 

Mimimi Games has announced on their website that the team’s final game is Shadow Gambit: The Cursed Crew, and they will be ceasing operations after 12 years, making their logo (the crying girl) somewhat perversely fitting. The announcement was written by the studio’s two founders, Dominik Abé, and Johannes Roth: “Dear community, team, and industry, it is with a heavy heart that today we have to share the news that Shadow Gambit The Cursed Crew will be Mimimi’s final game. As we look back at our 15-year journey crafting games (and crying about it), we feel grateful for the incredible love and support we received from all of you. We cherished every game we made and feel proud of what we were able to accomplish as a studio. At the same time, dedicating the past decade and a half of our lives to working on increasingly ambitious games took a heavy personal toll on us and our families. After the release of Shadow Gambit, we decided it was the right time to prioritize our well-being and pull the brakes instead of signing up for another multi-year production cycle.

While this means we won’t start production on a new big game, we will continue supporting Shadow Gambit fully. We are already working on a patch across all platforms and have a significant content drop planned for later this year, which we are sure you will love just as much as we do! It also means we will slowly ramp down the studio over the next few months. Before releasing this announcement, we shared this decision with the whole team at an on-site meeting. We will be doing everything in our power to support our team, and we are now starting to reach out to our friends in the industry to find suitable new jobs for all Mimimis. If you have open positions and are interested in hiring our unique talents, please contact us via [email protected].

Thanks to the recent launch of Shadow Gambit, we can also pay out a bonus to all employees to help them during their transition. We want to thank our community and fans for playing our games and engaging with us. Your joy and support were what fueled our passion! We want to thank our industry peers who helped us along all stages of this company, from founding it to self-publishing for the first time. Your mentoring was pivotal for our success! We want to thank all our business partners, especially Kowloon Nights, THQ Nordic, and Daedalic Entertainment, and all external partners and companies that have worked with us. Also, thanks to the Bavarian regional games fund FFF Bayern and the German games grant of the BMWK. Without your funding, skills, and assistance, this journey wouldn’t have been possible. And most of all, we want to thank the whole team and everyone who worked with us in any capacity on these games. You made Mimimi what it was!

We are now focused on delivering the additional content for Shadow Gambit and fulfilling our duties as managing directors of the company—to our team, fans, and business partners in the most supportive way possible. And while we don’t know what the future will hold for both of us, we still love video games. We had an excellent run and are genuinely grateful for all of this! Thank you!” Abé and Roth wrote.

At least they are leaving with their heads held high, not because they are in a bad position. It’s the nicest way to go out. Good luck to them!

Source: Gematsu

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Anikó, our news editor and communication manager, is more interested in the business side of the gaming industry. She worked at banks, and she has a vast knowledge of business life. Still, she likes puzzle and story-oriented games, like Sherlock Holmes: Crimes & Punishments, which is her favourite title. She also played The Sims 3, but after accidentally killing a whole sim family, swore not to play it again. (For our office address, email and phone number check out our IMPRESSUM)

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