Baldur’s Gate 3: PlayStation 5 Port Is Out; Performance Slightly Lacking [VIDEO]

Still, it’s nice to see Larian’s CRPG show up on Sony’s console (while the Xbox Series version is still a bit of a wait, we wrote about why before, and don’t forget the trade-off on the Xbox Series S).

 

The Belgian studio has revealed how the DualSense controller is used in the new Baldur’s Gate on the PlayStation Blog: “In battles between magic wielders, the light bar will take on the color of your spell – matching the color of the damage type or colored to the spell intent that you’re casting. During heightened pressure, its brightness will intensify, accompanied by resonating haptics. When affected by a core status like Paralyzed, Bleeding, or Charmed, your DualSense controller will light up with a matching color.

We’ve also used the controller’s adaptive triggers and added actuation points and feedback for left and right triggers, giving a sense of weight to switching between menus. A light pull of the trigger will let you peek at your radial menus for a moment – a helpful feature in the heat of combat – while a hard press that pushes past the resistance point will lock in the menu,” Larian wrote.

The video below is from ElAnalistaDeBits, comparing Baldur’s Gate 3 on PC and PlayStation 5. We get two graphical modes on Sony’s console. In Quality mode, the game aims for a resolution of 1440p, running at a frame rate of 30 FPS, giving us a combination of the PC version’s Medium and High graphics presets. Performance mode also aims for 1440p at 60 FPS frame rate but scales up from a dynamic 1080p. Vegetation, ambient occlusion quality, shadow resolution, and rendered resolution are lower. Even so, it often fails to keep sixty frames per second, and the real performance bugs start in the third chapter, but the latest patch has focused on just that.

Baldur’s Gate 3 is coming to Xbox Series later this year. The Xbox Series S version will drop the split-screen co-op mode after a compromise was reached, with Microsoft allowing to skip the obligatory gameplay feature parity between the two Xbox Series consoles.

Source: WCCFTech

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