The not-so-old re-release of Rockstar Games’ title from thirteen years ago may perform better on Sony’s current-gen console.
The situation with Red Dead Redemption is strange: the game, which was released in spring 2010 for PlayStation 3 and Xbox 360, didn’t receive a PC port, while the sequel did. More recently, Take-Two released the western adventure for PlayStation 4 and Nintendo Switch (not for Xbox One because they didn’t have to bother with backwards compatibility), but on the usually more powerful hardware (not Nintendo’s hybrid platform!) there was an incomprehensible limitation: the frame rate was 30 FPS, the same as on PlayStation 3 and Xbox 360 (understandable at the time given the game’s size and hardware capabilities).
But the problem was that we only got 30 fps on the PlayStation 5, which was completely incomprehensible since you can get better performance on the Xbox Series X with backward compatibility. This situation has been acknowledged by both Rockstar and Take-Two as unfair, so it’s no wonder that the 1.03 update for the PlayStation 4 version of Red Dead Redemption doesn’t even show any changes on PS4… but it does on PlayStation 5!
If you look at the game’s display settings on Sony’s latest console, you’ll find a Framerate option where you can switch from 30 FPS to 60, which gives the tape a better and more refined performance. If it was possible to implement this graphics option, why couldn’t the developers implement it in time for the re-release? Did they rush the whole thing because Take-Two had a last-minute idea to cash in on Red Dead Redemption one more time?
Anyway, at least Rockstar Games’ game is finally capable of 60 FPS on PlayStation 5, but of course it would have been better if a native PS5 version had been released, but there’s little point in dreaming. Oh, the physical version of the game drops on October 13!
Source: Gematsu
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