Motive’s Iron Man Game Uses Unreal Engine 5

The studio, which most recently made the Dead Space Remake, has also confirmed that development is still in the very early stages.

 

It’s been a year since EA’s Montreal-based studio Motive announced that it was working on a new Iron Man game, a new game adaptation of Tony Stark and Iron Man. But it’s been a long time since then, so it’s fair to ask: where is the development team? In that time, the concept and vision for the game could have been developed, and possibly several prototypes to test the project’s systems.

Patrick Klaus, Motive’s General Manager, has told Electronic Arts on their website where the team is in development: “Since then [the launch of Dead Space], our focus has shifted to the Iron Man project, giving us the opportunity to work (and play!) with another extraordinary property. We’re still in the early stages of pre-production, and we’re taking our time to make sure we’re laying the best possible groundwork for development. But we’re already finding so many opportunities to explore story, design and gameplay with Iron Man, and it’s exciting to see the fantasy come to life. Even this early in the process, we’ve established a Community Council made up of Iron Man and Marvel fans; as with Dead Space, they’ll be providing feedback on just about everything throughout the development process. Meanwhile, we’ve chosen Unreal Engine 5 as our game engine to allow the development team to work their magic and create something truly special,” Klaus wrote.

The engine switch comes as a surprise, as Motive has been using Frostbite to run the reimagining of Isaac Clarke’s story, the Dead Space remake, and while it was a beautiful game, the limitations of the technology were noticeable here and there. Applying the Iron Man IP to Unreal Engine 5 could be something we haven’t seen before on this engine (flight, fast movement…), so Motive could be breaking new ground.

But if they’re early in the pre-production process, don’t expect to see their game before 2026…

Source: WCCFTech

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