Alan Wake Creative Director Wants To Make a Big-Budget Dark Gothic Fantasy Game

Sam Lake has admitted what he would like to do now that the second part of Alan Wake has been released (yes, there will be two more story DLCs, and we’ve reported on them before).

 

Sami Antero Järvi, better known as Sam Lake, gave an interview to GQ as Remedy Entertainment’s long-awaited game is released courtesy of Epic Games Publishing (they funded the project and therefore it is Epic Games Store exclusive). Lake has been a creative director at the Finnish studio for decades, having worked on Max Payne, Alan Wake, Quantum Break and Control. He was also the face of the main character in the first two Max Payne movies.

“Would I ever do anything else? Yeah. I still think I will. There will come a time when I will retire. It’s just… this was all so exciting. One was this crazy, big-budget, dark gothic fantasy that I haven’t used for anything…” Lake said. So he has an idea, he just hasn’t had a chance to use it. (Though if Alan Wake 2 is a big hit, we wouldn’t be surprised if Tim Sweeney and his team offered to back it…) Even the Finnish fashion brand Makia has released an Alan Wake 2 line!

Digital Foundry has produced another video of the game, but this time it’s the PC version. There were rumors before the release that the GeForce GTX 1000 and AMD Radeon RX 5000 graphics cards would make Alan Wake 2 unplayable, as they don’t support mesh shaders in hardware (mainly used by Remedy for geometric details). It barely runs on them. But even without hardware ray tracing, there is a software solution, similar to Unreal Engine 5’s Lumen. The software global illumination is also good. The game runs even better on older machines: on a GeForce RTX 3070 with 1440hp and Balanced DLSS setting it can reach 80+ FPS. Even with anisotropic filtering set to high, it had 60+ with shadows and reflections.

Alan Wake 2 will also get New Game+ in a future update.

Source: VGC, WCCFTech

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