Xbox Signed An Agreement With Inworld, Developers Can Use AI

Microsoft has signed a multi-year agreement with Inworld AI to use their generative artificial intelligence.

 

This means that Xbox Game Studios developers will be able to use not only Microsoft’s own Azure OpenAI service (they’ve invested a lot of money in the company that created ChatGPT), but also Inworld’s toolkit, which includes an AI design co-pilot that supports and empowers game designers to explore more creative ideas, turning prompts into detailed scripts, dialogue trees, quests and more. It also includes an AI character runtime engine that can be integrated into the game client, enabling entirely new narratives with dynamically generated stories, quests and dialogue for players to experience.

It is not just Xbox Game Studios that will be able to use the tools, however. Ilya Gelfenbeyn, CEO of Inworld AI, revealed more about the technology in a blog post: “What if you could use AI to reduce time and resource constraints during production to not only ship faster, but also create more expansive and immersive worlds and stories? That’s the idea behind the AI Copilot we’re building with Xbox. As an assistant to game developers, our copilot will take the seeds of those creative ideas and turn them into detailed scripts, complete with dialogue trees, quests and more. Inworld’s goal is to bring characters and virtual worlds to life in ways that were previously unimaginable – moving from a scripted player-character dynamic to one that adapts to player actions and choices in real time, giving players a sense of agency and engagement like never before. By orchestrating multiple AI models at run-time, our character engine can deliver dynamic and responsive character expressions, gestures, dialogue and actions. Expanding the capabilities of the character engine will be a key focus of the collaboration, with a dual focus on both expanding the engine’s AI modalities and optimising it for performance at runtime.”

The technology has appeared in mods such as Mount and Blade: Bannerlord, The Elder Scrolls V: Skyrim and Bloc’s Grand Theft Auto V (GTA’s has been removed by Take-Two). Many RPGs could also benefit from the toolkit.

Source: WCCFTech

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