CD Projekt RED (CDPR) also wants to raise the bar with the new episode of The Witcher.
Since the release of Cyberpunk 2077: Phantom Liberty, most of CDPR’s staff has been reassigned to the project, codenamed Polaris. This includes The Witcher 4 (which will run on Unreal Engine 5), so the Polish company has gone full steam ahead on its next game (but there will be a remake of the first game, although it won’t need a huge development team).
Lega Nerd, an Italian website, interviewed them Sebastien Kalemba, the director of The Witcher 4. He was at this year’s Milan Games Week, which took place from November 24th to 26th. He previously worked as an animation director on The Witcher 3 Blood and Wine add-on and Cyberpunk 2077. WCCFTech has translated the interview, which gives us an idea of the studio’s vision for the new game…
“We want to continue on the same path, but we don’t want to make the same game. I think that’s a given. We have some lore elements that need to be preserved. It’s still the same universe, and we can’t go beyond certain boundaries. So we have to follow a very specific path and innovate on that. At the same time, it’s clear that we have to try to appease a new audience. The Witcher 4 won’t be out for a few years, and it will be a long time since the previous game, so we can’t just target the audience that already loves the saga. We also have to build a new community. In this sense, I think I can say that it will be an excellent entry point for many players, without forgetting the long-time fans who still want to follow Geralt’s adventures.
Our priority is always to break boundaries. We want to go beyond them. We want to try and do something new compared to what’s currently available in role-playing games, especially since we’re working within the genre and targeting RPG fans. I can’t say too much, as you can guess, but the idea is to make something that surpasses The Witcher 3 by telling a more intense story and creating more intense gameplay,” Kalemba said, adding that they want to give players a lot of freedom (especially in character creation), but the narrative path will remain fixed.
Good luck to them.