Digital Foundry has done a full analysis of Batman: Arkham Trilogy, and it doesn’t look good.
Released on December 1 after a seven-week delay, Batman: Arkham Trilogy is a trio of games originally developed by Rocksteady; Batman: Arkham Asylum (2009), Batman: Arkham City (2011), and Batman: Arkham Knight (2015; this one was released for PlayStation 4 and Xbox One, not PlayStation 3 and Xbox 360) were brought to Nintendo Switch by Turn Me Up Games without much success. While we’ve seen some brief footage of Batman: Arkham Knight’s Switch port being a flop, that was just the tip of the iceberg.
The studio is no slouch, as Turn Me Up Games was behind the Switch port of It Takes Two, Borderlands Legendary Collection, and Tony Hawk’s Pro Skater 1+2. We previously linked to Oliver Mackenzie’s short Twitter video in the news, but the Digital Foundry editor has done a full analysis of the collection (we’ve embedded it), and his opinion remains that the Switch port of Batman: Arkham Knight’s performance remains poor. 30 FPS would be the target, but even when giliding, 20-25 is the maximum. The lag between frames is steep, making the experience feel much worse than the frame rate would suggest. It’s even worse when using the Batmobile!
“Arkham Knight is legitimately quite challenging to play here with all the constant stuttering. It’s hard to express how bad the game actually feels to control – even a locked 20fps, for example, would feel worlds better than this. I suspect the game’s streaming systems are causing serious problems here. I don’t understand why this title [Arkham Asylum] runs so poorly considering its 2009 vintage and cramped indoor setting. At this point, I have to declare the Batman: Arkham Trilogy a failure. None of the games here live up to expectations – and Arkham Knight is just awful,” MacKenzie says in the video.
So let’s describe the collection in one word: LOL.
Source: VGC
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