We’re already hearing that Xbox exclusivity isn’t stupid for the treasure hunter’s new game, so we can already give up on a PlayStation 5 version (or possibly a Nintendo Switch port).
Let’s start with what we’re used to: very often Disney IPs get multiplatform games. LucasFilm Games has also mostly taken this approach when it comes to licensing. But now there’s an exception: in the case of the Indiana Jones game at MachineGames, owner Microsoft (which owns ZeniMax Media, which owns Bethesda, and under which the Wolfenstein reboot team is one of the studios) has swept the PlayStation 5 version under the rug, as it did with Starfield at Bethesda Game Studios (we wrote that a PlayStation 5 port WAS planned!).
Sean Shoptaw, Disney’s head of video games, told Axios that exclusivity was logical for the Indiana Jones project, which hasn’t even been announced yet, because Xbox is still one of the bigger gaming markets and there would be no restrictions on the game’s reach. (Wrong. The PlayStation Store, for example, won’t get it.) Shoptaw said that the deal was good financially and strategically, which in layman’s terms means that Microsoft paid off the Mouse Empire…
Shoptaw also mentioned the Star Wars: Knights of the Old Republic Remake. Its development is a mess (supposedly no one is working on it, so Saber Interactive isn’t developing it either…), but Disney is proud of the original game and knows how much demand there is for it, so it could mean that they’ll bang on the table, fire Sony (because it was announced as a PlayStation 5 exclusive!), and then work with Microsoft to make it happen.
So Indiana Jones will miss out on the PlayStation 5, and possibly the successor to the Nintendo Switch, because Microsoft has already started building exclusives there. Sony has, for example, Final Fantasy XVI and Final Fantasy VII Rebirth…
Source: WCCFTech
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