If we’re talking about a live service game that can’t be played offline, why the hell would the PC port have to suffer?
Yesterday we wrote about Rocksteady’s new game on another topic: the early access period got off to a rocky start.But something else has happened in the meantime. PCGamesN has discovered that the Steam page for Suicide Squad:Kill The Justice League has a new phrase that is only popular among bribed fanboys: Denuvo Anti-Tamper. According to SteamDB, the change was made on January 20th, so again, less than two weeks before the game’s release, the decision was made to add the performance-sapping bloatware NOW (anyone who says they’re not affected, the world doesn’t revolve around them: the older the config, the more degradation…).
But in this case, Warner Bros. Discovery’s move is completely unnecessary. The publisher also pushed Denuvo DRM for Hitman II, for example. Why do we say that the use of Denuvo is unnecessary? Rocksteady has already officially confirmed that the Suicide Squad game will initially require an internet connection, even in solo mode. Denuvo will be needed because of the frequent “phone home” calls, while DRM will add hundreds of megabytes to the game’s executable, which will also have a negative impact on RAM requirements. So there is absolutely no need to use DRM, because the very act of requiring an Internet connection is considered as such and is nothing but a slap in the face to PC gamers. Is this to get us to buy a console?
It’s going to be a first-person shooter, so it’s genre-bending compared to Rocksteady’s previous known and loved games (Batman: Arkham…). It’s a current-gen game, so PlayStation 5, Xbox series and PC will get Suicide Squad: Kill The Justice League on February 2nd, but if we’re already getting weird bugs like this, how much confidence should we have in the bugs later…?
Source: PCGamer
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