Capcom’s next game may not be as stable as its engine could be.
The RE engine has almost always performed excellently on console and PC (with copy protection and Denuvo being a drag on the overall picture, and the Enigma Protector DRM making things even worse…). This technology will be used in the next game by Hideaki Itsuno (who has been directing the franchise since Devil May Cry 2, and is credited with the first Dragon’s Dogma).
The RE engine, on the other hand, on the PlayStation 5 and Xbox Series has so far ensured that there is a graphics mode in the game (e.g. in Resident Evil: Village) that offers a lower native resolution, but tries to provide a stable 60 FPS frame rate all the time. However, this may not be the case in Dragon’s Dogma 2, as OSK Gaming’s analysis in the video embedded below suggests…
Dragon’s Dogma 2 has popped up on State of Play, and this video is the one the user targeted, and the analysis suggests that the game won’t always run at 60fps, but it also says that 30fps isn’t the goal. So Capcom is not going to limit the frame rate that much, because the game can do more than that, but the timing of the frames can be confusing if it runs between 40-50 FPS, for example…
Capcom hasn’t released any details on this yet, but it’s safe to assume that PC users with a sufficiently powerful configuration (probably not an Intel Core i9-14900 processor and an Nvidia GeForce RTX 4090 video card; that would be a bit overkill, as the RE engine isn’t that machine intensive) should have no problem with performance. But there’s something to be said for soon, because Dragon’s Dogma 2 is not that far away: it will be released on March 22nd for PlayStation 5, Xbox Series and PC.
Source: WCCFTech
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