It is, after all, a successful live service game.
Rainbow Six Siege came out in late 2015, more than eight years after the 5v5 first-person shooter had been released. Overwatch was months away, PUBG (then PlayerUnknown’s Battlegrounds) was nowhere to be found, and Fortnite seemed more like a zombie game than a battle royale at the time. Despite the fact that we’ve gone through a console generation since then, Ubisoft still supports the game, but let’s not forget that the technology or engine it uses (Anvil) is aging, and veteran gamers may well wonder if it should be made into a sequel.
According to Rainbow Six Siege Creative Director Alexander Karpazis, the answer is no. He made this point at the Siege Invitational 2024 in Brazil: “I can confidently say that we have probably one of the best engines in the world when it comes to live PvP shooters. The team is unbelievable and we have a huge engine pipeline team that is incrementally improving the way we can deliver content faster, more robust, more stable, hopefully as much as possible, every single month.
The idea of switching engines to something that’s off the shelf just doesn’t meet the needs of a really competitive and demanding game like Siege. I’m not going to name names, but you see games that have gone through sequels and they just completely drop the ball because they have to redo every single thing that they did in the first game. It can be really frustrating, it can be really expensive, and at the end of the day it doesn’t give you anything that was an advantage. If you know what you have to start with and you build it, that is where we see success. And that is where we know we can take Siege into the future. We really know that this is a game that can go on forever with the people and the talent and the tools that we have today,” Karpazis said.
Maybe they will move to the newer version of Anvil that is used in the newer Assassin’s Creed episodes. Maybe that will work…
Source: PCGamer
Leave a Reply