In addition to the console’s artificial intelligence-based upscaling technology, PlayStation Spectral Super Resolution (PSSR for short), RAM could also bring some good changes.
The PlayStation 5 Pro is going to be this year’s worst-kept hardware secret, and it’s no coincidence that it’s been in the news so much as more and more details about the console leak out and more and more credible publications talk about it. After IGN’s confirmation, Digital Foundry has now analyzed the leaked specs of the console and produced a technical analysis, but we’ll just focus on the new details.
According to the site, PSSR can be ported to “any” existing PlayStation 5 game, which should give us a much better visual experience. Sony says it requires about 250 megabytes of memory, and the developers say backporting isn’t difficult. PlayStation 4 titles running on PlayStation 5 have had to run on modern development environments, but PSSR could make it easier to upgrade PS5 titles that have already been released and don’t have the best picture quality. There are many of these due to low internal resolution and FSR 2 (AMD) upscaling. PlayStation 5 Pro could bring improvements due to better GPU performance and PSSR.
The PlayStation 5 currently has 12.5GB of memory available for games. The PlayStation 5 Pro offers 1.2GB more, making 13.7GB available. The base PlayStation 5 had enough for a 4K display, and aside from the 250 megabytes needed for PSSR (which is less than a quarter of the extra 1.2GB) and ray tracing (BVH structures that calculate ray bounce), developers can do whatever they want with the extra memory. If the base 12.5GB is full without the ray tracing features on the base PlayStation 5, they’ll now have extra memory on the PlayStation 5 Pro.
Now it’s just a question of when Sony will unveil the PlayStation 5 Pro and how much it will cost…
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