Bethesda Game Studios Has Ruined Fallout: London’s Plans [VIDEO]

Fortunately, there is no fear that Todd Howard and his team will shut down development on the project, but the fan mod (which is not even set in the U.S.) has had to change its plans.


Fallout: London is based on Fallout 4, and the project has garnered so much attention that it even features Neil Newbon. He’s one of the voice actors for Baldur’s Gate 3, so you couldn’t even say it was a garage development if they’d managed to get someone that big a name involved in the mod’s creation. But the team had to change their plans and move the previously circled April 23rd date on the calendar.

The mod was supposed to be released on that date, but Bethesda Game Studios (BGS) managed to change everything. Howard’s next-gen update for Fallout 4 will be released on April 25th. Modders know that the example set by The Elder Scrolls V: Skyrim Special Edition will be repeated by BGS, so some of the mods that have been working will be broken and modders will have to update their work. According to Dean Carter, Project Lead for Fallout: London, four years of work could be ruined by the next-gen update because the mod relies on the Fallout 4 Script Extender (and many mods use it).

For this reason, Fallout: London does not have a release date. The other issue is the size of the mod: 30-40GB, which is too large for both the console version and the PC Nexus Mods site. However, the GOG team has helped, and perhaps the Epic Games Store will help them along with Steam. Carter says there’s reason to be optimistic about potential engine improvements and better performance. They will be able to make better use of the engine’s capabilities.

Carter says that the reason they don’t have an exact release date is because they don’t know how long it will take to be compatible with Fallout 4’s next-gen update. He ended by making a somewhat hilarious reference to the Fallout tagline: “Bethesda. Bethesda never changes. (Originally War. War never changes…)

Source: PCGamer

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