While the PlayStation 5 port of Rare’s pirate game has only just completed a testing period, it has already helped Sea of Thieves reach a major milestone.
In March 2018, the cooperative multiplayer game made its first appearance on Xbox One and PC. It was the first Xbox-exclusive title to be available on Xbox Game Pass on launch day, and since then, all Xbox Game Studios games have followed this formula (we’ve seen it from Bethesda; we’ll have to wait for Activision Blizzard’s games to do so). By July 2020, Sea of Thieves had more than 15 million players, making it the most successful new Xbox IP of the previous console generation.
Now, the game has reached another milestone, and Joe Neate, the producer in charge of the game at Rare, has reported: “40 million players across Xbox, Windows 10 and Steam is an amazing milestone to talk about, and of course it wouldn’t have happened without you – our brilliant, positive and welcoming community who continue to surprise and impress us with your creativity and antics on the waves. That said, I’d also like to take this opportunity to thank the team who have worked so hard to deliver over a hundred free updates since launch, with even more excitement and innovation on the horizon.
Season 12 is almost here, and new additions like throwing knives and the Bone Caller will once again transform our sandbox. I’m also looking forward to expanding our community even further as we’re just days away from launching on PlayStation 5 and introducing a whole new plethora of pirates to our shared world. The positivity and excitement coming out of our closed beta has been contagious, and I can’t wait for even more fresh faces to arrive starting next week,” said Neate.
Congratulations.
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