In an interview with IGN, Tobias Stolz-Zwiling, PR manager at Warhorse Studios, the developer of the game, answered several questions about the recently announced game.
For example, Stolz-Zwiling talked about how the first-person combat still leans towards realism, but some changes have been made to make it easier to use: “It’s important to say that we are staying true to what Kingdom Come Deliverance and Warhorse stands for, and that is trying to represent real medieval combat. Having said that, we have made some changes to the combat system and we have tried to make it more accessible while still maintaining the realistic in-your-face feel. We want the combat to feel hard and heavy, but also easy to pick up. You should feel the weight of your weapon and every hit you land. If you use a mace, for example, you can smash your way through enemy lines without having to think too much about tricks and combos. However, if you really want to dig deep into the system and learn all the ins and outs, a longsword would be your weapon of choice for a more sophisticated approach.”
Why doesn’t the studio use Unreal Engine 5? CryEngine is not a technology that is used a lot these days, so their decision may seem unusual: “The simple answer would be that we stayed with CryEngine because all of our internal pipelines are built around it. And I’m sure every developer in the world complains about the engine they’re using and dreams of something else – that’s the natural way of things. But even in the early days of the development of the first game, we tweaked the CryEngine a lot to make it fit our needs, and we continue to do so today. I am sure it is very different from what you would call a “CryEngine”, and yet we are happy to have it – it does what we need it to do, honestly. If you look back at the first Kingdom Come Deliverance, I strongly believe that the game has aged extremely well visually thanks to the engine.”
Finally, he talked about how the game world will react to us: “We don’t magically spawn NPCs behind your back. So if an NPC sees you committing a crime, they will either fight you directly (depending on their stats, your stats, your looks, your reputation – you can see a lot of RPG elements going on there), or the NPC will run away, call the nearest guard who will try to get you. If you happen to be gone by the time the guard arrives, the NPCs in the area will be more vigilant than before, and skill checks may be harder. But this works both ways. If you are standing next to some poor victim with a bloody weapon, they might associate the crime with you. Overall, the world should offer more random encounters or people yelling things at you… you can even now give a quick response in a new chat mode (select a quick response button) that allows you to interact with the world of Kingdom Come Deliverance in a more natural way without being locked into a dialog screen,” said Stolz-Zwiling.
Kingdom Come Deliverance 2 will be a game with twice the area, two maps, and a deeper, darker story. Henry will be fighting the King of Hungary in the area of Kuttenberg, which will be a large, populous medieval city. The game is coming this year to PlayStation 5, Xbox Series and PC.
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