Baldur’s Gate 3: This News From Larian Studios Is Happy And Sad At The Same Time!

After a year of content expansion and game development, we get the mod support update for the game – at the same time, Larian Studios is finally closing the Baldur’s Gate 3 chapter of its life.



The success of Baldur’s Gate 3 has inspired its creators to support the game with continuous updates and free content throughout the year. However, Larian Studios is now preparing to leave the project behind for good. The developers have confirmed that their next update will be the last one, focusing on adding new features. From then on, you will be left with a smaller support team focusing on fixing bugs or performing maintenance tasks.


Baldur’s Gate 3 is about to close its final chapter


The creators of Baldur’s Gate 3 have already warned that they will soon move on. The decision was finally announced by Swen Vincke (founder of Larian) in an interview with Eurogamer. In it, the head of the studio said that the introduction of the official mod support tool would be the moment when they would say goodbye to the game almost permanently.

“I think that will be the point where we’re going to say ‘ok, now it’s yours fully’,” he told the magazine.

It should be noted that the end of significant updates does not mean the end of support for BG3. According to Vincke, what we will see is that “the level of support diminished”. So much so that it concentrates on “really critical bug fixes”. Of course, that won’t happen until the official mod support update finally arrives (expectedly in September) and fixes the bugs it introduced to the game. “We’re still working as if the game was just out,” claimed the creator.

“We’re working on our new thing, we’re super excited about the new games. We’re creative spirits also, we don’t want to keep on doing the same thing, we really want to move forward and do new things,” concluded Vincke. In that sense, the BG3 director wants Larian Studios to be a company that is constantly on the move, continually looking for ways to push RPGs forward.

Source: Eurogamer

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