FromSoftware’s PlayStation 4-exclusive game has inexplicably garnered a lot of attention, and part of the audience has warmed up to Elden Ring: Shadow of the Erdtree as a result.
Bloodborne also has a fanbase, with many people (rightly) asking why, nine years after its release, there hasn’t been a PlayStation 5 or PC version. Console gamers are at least in the better position of being able to run PS4 games on PlayStation 5 thanks to backwards compatibility (although 60 FPS is not officially supported, which could make a huge difference to the experience), but PC gamers are left with emulation at best. It’s still in its infancy, but we recently wrote about how it’s evolving at a rapid pace due to simpler processor architecture (x86-64 is used by the last two generations of consoles, as well as the PC).
TrueTrophies reported that the number of Bloodborne players increased by 57% prior to the release of the Elden Ring DLC, and by a further 11% upon its release. The 2015 game reached such a large audience that it became the 65th most played game on PlayStation in the week of Shadow of the Elden Ring’s release. Demand for Dark Souls III also increased, but the level of interest was not as significant, with the site reporting a rate of only 5.6%.
Sony still prefers to focus on blockbuster IPs (such as Ghost of Tsushima or The Last of Us), but perhaps it would be fair to give the rights to Bloodborne back to FromSoftware, as it wouldn’t be up to the Japanese developers to make a new port, as they wouldn’t have much work to do (the game is already finished) and fans would welcome even a 60 FPS patch. But Sony has been reluctant to open up cross-platform multiplayer so far, as PlayStation 4 players have had a hard time playing with Xbox One players…
What we don’t understand is what Sony has to gain from this closed-mindedness…
Source: WCCFTech, TrueTrophies
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