Activision has announced that one of the largest and most complex maps in Call of Duty: Warzone has been made available for non-commercial use.
The Microsoft-owned company hopes to improve environmental geometry and AI learning by releasing four gigabytes of geometry data from its Caldera map on GitHub. It’s the first such release for Call of Duty, and Activision discusses in a blog post how the nearly complete geometry of Caldera, as well as a collection of randomly selected patterns of player movement around the map, will be useful. The package contains more than 5 million meshes, 28 million primitives, and more than 1 billion point instances, mostly representing scene metadata such as the volumes Activision uses for lighting processing.
“The Call of Duty data set with Caldera represents an extensive production-quality map in terms of world size, scene graph depth, and geometric complexity used for multiplayer gaming in Call of Duty: Warzone. For example, one of the sets shows the paths that players take during a match. While we did not include specific visualizations of this data, the data is easily accessible and can be explored and visualized in a variety of ways. Our game environments are already enormously complex; we feel a constant need to improve the experience and provide even more richness and detail. The innovations resulting from the release of this dataset could give our content teams more freedom and flexibility to find the most compelling scenarios for our players,” wrote Senior Technical Director Michael Vance.
“At Activision, we believe it’s important for the game industry to foster growth and innovation within the industry, advance authoring tools, and provide excellent data for AI training and development of content creation techniques. We believe that this dataset provides a unique benefit to these goals,” added Natalya Tatarchuk, Activision’s CTO.
Just don’t let it unleash Skynet.
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