The recently released first-person shooter on PlayStation 5 and PC is struggling, and that’s exactly what we expected.
Even before it launched on PC, players were struggling to meet other players unless they wanted to queue up in the console lobbies. But with the release of Firewalk, we wrote about the maximum number of concurrent PC players on Steam since launch… but the numbers have gone down even further since then, and now it seems seriously unbelievable where Concord is, and it’s really only been a week since it was released.
Looking at SteamDB (as we write this), there are currently 93 people playing Concord on PC. We can’t see the PlayStation Network numbers, so there are probably more people playing there, but it’s still an embarrassing situation on PC. The record in the last 24 hours was 241, so no matter how you look at it, things are getting pretty bad. No wonder people are complaining on Reddit. One player waited eight minutes for matchmaking on PC, but then his time ran out and he wants to play Concord, but he can’t wait eight minutes per match and will play it during peak hours. He says that the situation is not promising. We completely agree…
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How can Sony change this? By changing the business model. This is what makes Concord different from other games (e.g. Overwatch 2, Apex Legends…). You have to pay $/€40 for the game, and some people defend this solution by saying that all content will be free after launch, there will be no battle passes, and all additional characters and maps will be free. However, there should be an audience for the additional content. And that is slowly disappearing on PC (93 players is not really what you can call it for a game from Sony).
So it’s time for alarm bells to ring at Firewalk and Sony, because this has to change. And urgently. Or the game will fail within months.
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