Five Ubisoft Franchises Unlikely to Make a Comeback!

The French publisher has a lot of IPs that could be brought back at any time, but there’s not much chance of that happening (and not just the bad or below-average examples).

 

Blazing Angels might be a good example. The WWII air combat arcade game was released in the spring of 2006 for PlayStation 3, Nintendo Wii, Xbox 360 and PC, but only two episodes of the series survived. The first installment was based on real battles, while the sequel took a much looser historical thread (for a more exciting story), while the pace was significantly faster. It had a slightly frustrating gameplay and couldn’t compete with Ace Combat or Crimson Skies…

Trials began as an online browser game, then migrated to Xbox Live Arcade, and peaked in 2012 with Trials Evolution. The last installment in the franchise, Trials Rising, was released in 2019, and since then developer Redlynx hasn’t said much, and Trials lead developer Antti Ilvessuo has left, so there’s little chance Ubisoft will ever go back to what we saw domestically in the early 2000s, as ElastoMania is pretty similar.

Watch Dogs is a bigger, better known example, but it was one of the games that caught our attention at E3 2012, as it was one of the games that followed the example of Ubisoft’s downgrade: it looked so beautiful before release, then by the time we got our hands on it, it was no longer a pretty game, with two sequels, and Watch Dogs Lehion didn’t really grab the attention of the audience, so there’s probably not much chance of a sequel.

Brothers In Arms was a tactical, team-based World War II shooter. The first installment, Brothers in Arms: Road to Hill 30, was a pleasantly lush experience, and its gameplay didn’t change much in the sequel, Brothers in Arms: Earned in Blood, but the main series came to a halt with the third installment, Brothers in Arms: Hell’s Highway. This game ran on a new engine and had a cover system. There was also a fourth installment, Furious 4, but it was canceled a year after it was announced, and a new installment was supposedly planned for 2021, but nothing has been heard since.

Finally, Tom Clancy’s H.A.W.X. was also a flight combat simulator, but it was set in the near future: private corporations rule the world, not government armies. It had easy-to-learn, arcade-like gameplay and attractive graphics, but repetitive missions and a forgettable story. The second part came a year later (air refueling, landings, landings), but it didn’t convince the public either. Both games did not get excellent reviews and Ace Combat washed its rival off the field.

What can be added to the graveyard after all this?

Source: GameRant

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