The next-generation console could learn a lot from the half-generation update that hits stores in a month and a half.
In their weekly podcast, Digital Foundry editors talked about how the PlayStation 4 Pro has been a huge help for Sony. The more powerful console was a big boost for the PlayStation 5. Now it’s getting a half-generation update, and that could be a big help for the PlayStation 6. Think about backwards compatibility: if you play any of the previous generation games on a PlayStation 5, they’ll run in Pro mode, so they’ll be based on the PlayStation 4 Pro settings, and there’ll be other improvements on top of that.
If a game doesn’t run smoothly on PlayStation 4 Pro, it won’t on PlayStation 5. If a game uses dynamic resolution, the higher performance of the Kurrens console will shift the focus to the higher resolution. This is a scenario that Digital Foundry believes will be repeated on PlayStation 6, and PlayStation 5 Pro will play a key role in this, as there’s a good chance that many games will only be able to run at 30fps on PS5 Pro, which could go up to 60fps on the new generation of consoles.
We don’t know much about PlayStation 6 yet, but we do know that it will be based on AMD technology again, after PlayStation 4 and PlayStation 5. Intel was also in the running, but for a number of reasons the contract was still in AMD’s hands (most notably backwards compatibility, which would have been a problem for Intel). We’ve also written before that there could be two different chips in the PlayStation 6, and one could be either a weaker desktop console (a la Xbox Series S) or a handheld that Sony is planning. We’ll have to wait at least two more years for the console, but chances are it won’t be released until 2027, as the PS3 debuted in 2006, the PlayStation 4 in 2013 and the PlayStation 5 in 2020.
This is all unofficial!
Source: WCCFTech
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