Claymore Game Studios and Kalypso Media have explained in unprecedented detail what they will be working on in the extra time they have to develop the game.
Previously, the plan was for Commandos: Origins to be released sometime this year. With about three weeks to go (there are no AAA releases after Christmas this year), there wouldn’t have been much time left for the launch, which was officially moved to March. So we have to wait another three months for a new episode of the franchise.
“The Commandos franchise has always been rooted in tactical precision, offering different approaches to solving diverse missions. The teams at Claymore Game Studios and Kalypso Media are fully committed to honoring this legacy. With the valuable feedback we’ve received from our dedicated community, we’re now making the final adjustments necessary to deliver the best possible tactical experience for our players,” wrote Claymore Game Studios studio director Jurgen Reusswig in the press release.
They also explained what they’re going to improve in the game in the extra time they have. Performance optimizations will address frame rate issues for a smoother gameplay experience. Enhanced AI will improve NPC responsiveness, while updated control schemes will make gameplay more intuitive, complementing the customizable key bindings on Windows PC introduced in the closed beta and demo. Additional UI/user experience updates will further enhance the gameplay experience. The temporary voice-overs used in the demo and closed beta will also be replaced with professionally recorded lines in English, German, French, Spanish and Chinese, adding to the authenticity of the World War II setting.
They’ll be looking to improve the performance, interface, and voice acting. Commandos: Origins, although it doesn’t have an exact release date yet, is coming in March for PlayStation 5, Xbox Series and PC. It will also be available on Xbox Game Pass.
Source: Gematsu