Thick as Thieves: How Warren Spector Brought the Strategy and Atmosphere of a Board Game to Life! [VIDEO]

Spector, the father of immersive simulators (System Shock – need we say more?) is working on a slightly different game this time.

 

PCGamer interviewed Spector, who is not working on a classic single player title this time, but will create a live service PvPvE game. There’s interest in multiplayer titles with the characteristics of an immersive sim (Baldur’s Gate 3). Spector wants to surprise gamers, and given his track record, he’s likely to succeed…

“For years I’ve thought that the next logical step [for immersive sims] was multiplayer. I’ve said that before: I’ve spent my entire career trying to recreate the feeling I had when I first played Dungeons & Dragons (D&D). While there are solo adventures, you don’t typically play D&D alone. Tabletop role-playing games are a group of friends telling stories together. So multiplayer was logical, we had to do it. We’ve been building towards it for a while.

I was resistant to live service at first – I’m a story guy, I like games where you finish and move on to something else – but one of my designers said something that completely changed my mind. He said, “Warren, you know, this is just the D&D model. So the other logical step is, let’s make it even more like a tabletop game and have an ongoing game that has a life beyond its initial release.

One of the other things I love about immersive sims is surprise. I love it when players are smart and clever and use their wits and solve problems in unpredictable ways that surprise them: ‘Hey, that worked! Or if they fail, they understand why they failed, but where it gets really magical, to [Thick as Thieves project lead Greg LoPiccolo’s] point, is when they surprise [the developers], when they do things that we didn’t know were possible, which happens all the time in these games,” Spector said.

We are hopeful that this will not be a flop like what BioWare (Anthem) or Rocksteady (Suicide Squad: Kill The Justice League) had.

Source: PCGamer

 

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