Dead Space 4: Ideas That Never Made It Due to Publisher’s Decision [VIDEO]

Three of the original Dead Space developers approached Electronic Arts, but the publisher wouldn’t hear of it (probably because it wouldn’t have had an Ultimate Team like the sports games that come out every year).

 

Glen Schofield, before becoming the director of The Callisto Protocol at Striking Distance Studios (published by Krafton), was the director of the first Dead Space episode at Visceral Games (which closed several years ago) in 2008. Bret Robbins was the creative director of Dead Space and Christoper Stone was the animation director. The three approached Electronic Arts earlier this year with a simple concept: they wanted to make Dead Space 4. The trio gave an interview to Dan Allen Gaming (embedded below).

Schofield said: “We actually tried, you know, the three of us, yeah, we tried Dead Space 4. Well, we didn’t go too deep, they just said no, we’re not interested right now, we appreciate it, blah blah blah, and you know, we know who to talk to, so we didn’t go any further, and we respected their opinion, you know, they know their numbers and what they have to ship and all that. Yeah, we got some ideas.” Stone added, “All three of us sat there and wanted to do it. The industry is in a weird place right now. People are really hesitant to take chances on things, so you have to, you know, take it with a grain of salt, who knows, maybe one day, I think we’d all like to do it.

Back in April, there were multiple reports that the Dead Space franchise was once again on hold at Electronic Arts after the January 2023 release of Dead Space Remake failed to meet the publisher’s expectations. The game was being worked on by Motive, a studio that would have been happy to create a new installment, but they were also bogged down by poor sales and are now working on a new installment of Battlefield (which Electronic Arts will presumably unveil next year, with a release in the fall).

Too bad.

Source: VGC

 

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