Call of Duty 2024 doesn’t look great on the more powerful PlayStation 5, but Microsoft is about to fix that.
Digital Foundry caught up with Michal Drobot, Lead Render Engineer on Call of Duty: Black Ops 6. Drobot confirmed that the game’s PlayStation Spectral Super Resolution (PSSR) upscaling is an issue. This can cause flashing pixels to appear in certain scenes, or very fine details to become quite blurry. These bugs are known to Microsoft, Activision Blizzard King, and Treyarch and will be fixed soon, as fixes are already planned and will be released as soon as the patch passes quality assurance.
These bugs are said to be due to PSSR, as Sony’s upscaler is not fine-tuned to de-noise the image in its current state, and is therefore better at smoothing the image, but not at removing noise from shadows, variable speed shading, and flicker created by SSR. In the video embedded below, you can also see how the developers made Call of Duty: Black Ops 6 look even better on the PlayStation 5 Pro compared to the base PS5. They also talk about how the engine has been improved in the latest installment. (At this point, we mockingly ask if they are still using Quake III Arena, aka the id Tech 3-based engine).
Call of Duty: Black Ops 6, by the way, is a game that Microsoft has repeatedly mentioned as a record-breaker for the franchise. Part of the reason for this was the fact that the game was made available on Xbox Game Pass from launch day, although this was a concession by the Redmond tech giant to allow Microsoft to close the $68.7 billion deal that made them acquire Activision Blizzard King.
The only question now is how long it will take to fix the PlayStation 5 Pro version.
Source: WCCFTech
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