Neverwinter Nights: 23 Years Later, Fans Release Exciting New Update!

BioWare’s game may have been released in June 2002, but that doesn’t bother the fans who haven’t left the RPG based on the Dungeons & Dragons (D&D) IP behind!

 

Beamdog has recently released a new official update for Neverwinter Nights Enhanced Edition 2018. This update was not created by Beamdog, but by a fan community that the team has rallied behind. This is not the first time that a fan-created update has been picked up. According to the announcement, this update is a personal fun and goodwill update created by players, fans, and software engineers who are not paid for their work. These software engineers go by the names of clippy, Daz, Jasperre, niv, shadguy, Soren, tinygiant, and virusman.

Highlights of the update include built-in support for multisample anti-aliasing and anisotropic filtering, a built-in analysis tool for players and multiplayer server admins, significant networking code and performance improvements, new scripting features and improvements, and quality of life enhancements to the Neverwinter Nights Aurora toolbar map editor.

Most of these seem to be aimed at those still running multiplayer servers or building custom campaigns for Neverwinter Nights, although some will be experienced players as well. The new graphical options are nice, and we’re curious to see how much of a significant performance improvement this is. This may seem like an absurd change for a 2002 RPG, but Neverwinter Nights was built on single-core CPUs (there were no Core 2 Duo’s back then), which means it can’t take full advantage of today’s multi-core CPUs. So a more powerful processor can be better utilized by the game.

Neverwinter Night’s persistent worlds still have an audience, as they are essentially miniature, player-driven MMOs built with Aurora’s toolset (such as Arelith). Some fan adventures are stand-alone modules, such as Darkness Over Daggerford or Crimson Tides of Tethyr, while others are sprawling, multi-part RPG epics (e.g. Aielund Saga, Swordflight).

That’s why it’s such a pleasure to see such a persistent community.

Source: PCGamer

Spread the love
Avatar photo
Anikó, our news editor and communication manager, is more interested in the business side of the gaming industry. She worked at banks, and she has a vast knowledge of business life. Still, she likes puzzle and story-oriented games, like Sherlock Holmes: Crimes & Punishments, which is her favourite title. She also played The Sims 3, but after accidentally killing a whole sim family, swore not to play it again. (For our office address, email and phone number check out our IMPRESSUM)

No comments

Leave a Reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.