The situation for a game using the RE engine is not so clear-cut, and it doesn’t matter which platform we’re looking at…
Digital Foundry has published their analysis of the console version of Monster Hunter Wilds. The game itself is quite good, but from a technical point of view it’s in a deplorable state. It runs problematically on PlayStation 5 and Xbox Series X. The site tried all the graphical modes of the latest Monster Hunter, but only one of them could reach 60 FPS. The resolution mode, which targets 900p resolution, but uses dynamic resolution. The native resolution can go up to 720p for the more demanding scenes, while 1080p is possible for the lighter parts.
The 720p is quite shocking, as it’s something that the PlayStation 3 already achieved, and that was a console from 2006! Given the resolution, the image quality is understandably disappointing, to say the least. The image is blurrier than in other graphics modes, details are variable, and reflections in the screen space are simpler. AMD FSR 1 scales Monster Hunter Wilds up to 4K, but temporal upsampling makes the visuals look even uglier.
Performance mode fails to deliver a stable 60 fps frame rate. The frame rate often drops and the only way to improve it is to play on a VRR capable display. Resolution and Balanced modes do a good job of maintaining the 30/40 FPS target, but you may also notice that they are sometimes a few frames slower. The unlimited frame rate option doesn’t help much either, as all graphics modes are close to the target FPS, but sometimes the performance is better in lighter scenes…
The situation is even worse on the Xbox Series S. Not only is the image quality worse than what we’ve seen on the PlayStation 5/Xbox Series X pair, but the graphics are noticeably worse. There are no reflections at all on the screen, the quality of the textures is lower, and it also runs worse, as it can’t maintain 30 FPS, which is not ideal. And on PC, only the most powerful configurations can maintain 60+ FPS…
This is a little embarrassing for Capcom.
Source: WCCFTech
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