Inzoi: Goodbye, DRM! The Players Have Won!

It seems that the publisher Krafton tried to force the intrusive copy protection on this game as well, but the players got tired of it (especially since they HIDDEN its use so far…).

 

Many posts on the Inzoi subreddit claim that the full version of the game, and even the early access version, will be loaded with Denuvo. Krafton already has experience with this, having put this hump in the neck of The Callisto Protocol. A lot of people have expressed dissatisfaction when they heard about Denuvo. And rightly so, we might add: the game NEVER mentioned or implied that the “Call Home” DRM would be in the game. (Codemasters before EA did the same thing with the annual F1 adaptations…) Except it got so bad that the game’s director, Kim “Kjun”, apologized on The Sims rival Discord’s server. Also because he had been in the Creative Studio demo since March 20. Kjun says the team continues to prioritize community feedback.

 

WARNING: InZOI uses Denuvo which is known to worsen PERFORMANCE and limit MODABILITY and PRIVACY
byu/ginkalewd ininZOI

 

“While we wanted to respond as quickly as possible, we also felt it was important to approach the issue with care – consulting with teams around the world to make a thoughtful and informed decision. We sincerely apologize for the delay in providing this official response. We have decided to remove Denuvo from the Early Access build of Inzoi. After taking a closer look at community feedback, we quickly realized that this approach did not align with what our players wanted.

We understand that removing Denuvo increases the risk of the game being cracked and distributed illegally after release. At the same time, we believe it opens up a valuable opportunity: it allows Inzoi to be more freely configurable – opening up new ways for players to create new experiences for other players. We believe that allowing this freedom from the beginning will lead to innovative and long-lasting enjoyment for the community. We sincerely apologize for not being more responsive to player expectations on this sensitive issue. We regret the concern and confusion this has caused in the community, and we’re committed to rebuilding your trust as we move forward to create the best experience possible,” Kjun wrote.

Many other publishers could learn a lesson from this. But they won’t.

Source: PCGamer

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