The Director of Business Development and CEO of Nighrdive Studios also gave an example of a title that was announced as a multiplatform title, but was only released on PS3…
Nightdive is known for its remasters and remakes, with System Shock Remake, Star Wars: Dark Forces Remastered, The Thing Remastered and the modernization of the Turok franchise all tied to them. The studio is not tied to one era and is ready for the 7th generation of consoles, namely the PlayStation 3 and Xbox 360. This was explained to VGC by Larry Kuperman and Stephen Kick, Nightdive’s director of business development and CEO.
“I would start by asking a couple of questions. Was it an Xbox 360 exclusive, or was there a PC version? Because that changes things too, the little preservation that’s available. Do we have source code? If so, what’s the quality of the source code? What about the assets? Those are the kinds of considerations we have there. Having said that, there were some really good games that came out in that era that shouldn’t be lost,” Kuperman said.
“With a game like Haze – let’s say hypothetically we had access to that, and that was our big title for 2028, right? – We would go to the original designers and say, ‘It didn’t do as well as you hoped, I’m sure you had a lot of time to think about it and what you would have done differently. I think the PlayStation 3’s Cell architecture – I mean, I remember the talk when it first came out about how difficult it was for developers to ‘get’ it – and that’s a big issue with backwards compatibility. So yeah, when we get to that – or I should say when we get to the PS3 era games, it will be a challenge that we will have to face. But I think we’ve had enough experience to be able to do a decent job on a PlayStation 3 remaster,” Kick added.
Haze was made PS3 exclusive late in development, and there was a lot of hype around it, but the end result was disappointing. Kick’s mention of the original developers was no accident: many of them were approached during the remastering of System Shock 2. And Kuperman added that Nightdive’s own engine, Kex, was partly to their advantage.
A Haze remaster would be interesting…
Source: WCCFTech
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