Mick Gordon—the sonic architect behind DOOM—scores Defect, a new multiplayer shooter that splices nightmarish cyberpunk style with Battlefield-grade destruction and relentless pace; there’s no release date yet, but we finally saw real gameplay.
Competitive shooters keep pushing beyond familiar borders, and Defect looks like the sharpest leap forward: a collision of breakneck firefights, neon-soaked sci-fi, and Gordon’s thunderous soundtrack. What used to be a fleeting tease just took center stage at the Galaxies Showcase with an extended, in-engine look.
Set in a grim, AI-ruled future—darker and grittier than anything in Cyberpunk 2077—Defect throws rival factions into a fight for what’s billed as humanity’s “last refuge.” In practice, it’s a war zone of bullet-scarred streets, buzzing neon, and tech gone feral, where four-player squads brawl for control.
Destruction That Aims for the Top Tier
Level design is the head-turner here. Instead of the wide-open arenas you’d expect from Battlefield or The Finals, Defect prefers tight interiors, stacked verticality, and choke points that force smart movement. Destructible environments open new sightlines and makeshift routes, while a deep kit of weapons and gadgets—highlighted by a tactical scanner—can flip tense rounds on a dime.
Beyond the mechanics, Gordon’s score is the accelerant: the Australian composer behind DOOM (2016) and DOOM Eternal brings a metallic, electronic ferocity that syncs with the game’s bleak, chaotic mood. The music amplifies every burst of violence, drenching skirmishes in unfiltered, cyberpunk adrenaline.
There’s still no date on the calendar, but that showcase was enough to vault Defect onto tactical-PvP wishlists everywhere. With its striking look and Gordon’s unmistakable stamp, this one just carved out a prime spot on the radar.
Source: 3DJuegos



