According to Daniel Vávra, some people deserve to be called crazy for criticizing Nvidia’s technology.
Nvidia’s DLSS 5 is controversial for many reasons—perhaps you’ve heard of the “AI slop” controversy—but its most notorious feature is perhaps its strange appearance. There are serious concerns about whether such an aesthetically transformative technology can preserve the game developer’s artistic intent. Nvidia is trying to divert attention from this issue. Daniel Vávra, director of Kingdom Come: Deliverance games, has rejoined the debate by supporting DLSS 5. He tweeted that some critics have lost their minds and presented a before-and-after comparison from Kingdom Come: Deliverance 2 to demonstrate that the technology helped bring the team’s vision to life.
Some people have literally gone crazy.
On the left is a head messed up by the game engine’s very limited lighting system, which can’t properly render shadows, skin texture, and the detail of normal maps.
On the right is THE SAME MODEL WITHOUT ANY GEOMETRY CHANGES, which looks… pic.twitter.com/8ZxVpYCRgh
— Daniel Vávra ⚔ (@DanielVavra) August 30, 2026
“Some people have literally gone crazy. On the left is a head distorted by the game engine’s limited lighting system, which cannot properly render shadows, skin texture, or normal map details. On the right is the same model without any geometry changes, which looks exactly like a render from ZBrush, where a 3D artist modeled it, only with better lighting, shadows, skin texture, hair, and therefore details. Thanks to neural network rendering in DLSS 5. Some random nutcase on the internet: THIS IS AI SLOP! I want the original artistic vision! The head models were 3D-scanned using photogrammetry from real people and then polished by artists. I am the creative director of the game. These are our original artistic visions, which resemble static renders of the ZBrush models we created. Or like a real Tom McKay. 🙂 Having no shadows from helmets on faces and messed up normal map rendering was not our original artistic vision. People are crazy,” Vávra wrote.
It’s worth noting that concerns about AI-driven artistic modifications aren’t necessarily related to its technical capability to correct mistakes for a cleaner final product. We’re confident that AI could cut out Paul McCartney’s misstep when he strums the wrong chord and mutters “f*cking hell” in Hey Jude. However, we agree that this minor error enhances the song. Occasional slip-ups are a sign of art’s humanity.
The relationship between Warhorse Studios and AI remains controversial. Earlier this year, Max Hejtmánek, the English-language editor for Kingdom Come: Deliverance 2, publicly stated that the studio had fired him to replace him with AI.
Source: PCGamer



