One of the developers of a launch title says that games supporting PlayStation 5 will be more scalable than PlayStation 4 Pro.
We’ve already written that Empire of the Ants, a real-time strategy game from Tower Five based on a French sci-fi book, will be among the PlayStation 5 Pro launch titles. To this end, WCCFTech interviewed Renaud Charpentier, the game’s director. According to him, compared to the previous generation of consoles, the current titles make better use of the possibilities offered by the semi-generational platform. Most games have dynamic resolution, which makes them even more scalable. Empire of the Ants will not support the PlayStation Spectral Super Resolution (PSSR) upscaler because it came too late in development. According to Charpentier, the PlayStation 5 Pro and PC are not comparable because the latter would cost 3-5 times more money for a gamer to max out, and would also have a much higher power consumption…
“The PlayStation 5 Pro seems comparable in terms of evolutionary philosophy. It is the same gen console but with better rendering capabilities. Now, it is early and so hard to compare what the PlayStation 5 Pro will do for PlayStation 5 games with what the PlayStation 4 Pro did for PlayStation 4 games. But globally, it seems like a lot of games will go from 30 to 60 fps on the Pro version, and that’s comparable to what we had on the PlayStation 4 Pro. It will probably scale better for an engine version: most games today do not rely on the frame rate to sync/time their simulations. So they are more able to render faster without changing their behavior.
On the PlayStation 4, you still had fantastic games like Bloodborne where the game can’t run above 30 because the simulation is tied to the rendering. So if you don’t change the engine and render at 60 fps, your game will run twice as fast, the whole game, everything will be twice as fast for the player. This kind of framerate-locked simulation was still relatively common in the PlayStation 4 era, and it made it much harder to take advantage of GPU upscaling. So maybe PlayStation 5 games will take better advantage of the PlayStation 5 Pro’s capabilities. The fact that most games these days use some form of variable resolution also helps with GPU upscaling.
As said and as presented by Sony, it is expected that most games will double their frame rate on the Pro or improve scene quality if they were already running at 60 fps on a PlayStation 5. Still, maxed out PCs are kind of “no limit” so they will be more powerful, but you can’t compare them. A maxed out PC will easily cost 3 to 5 times more and use 3 to 5 times more power. But what is interesting and says a lot about the flattening silicon curve is that your game on your monster PC is not going to look or play 3 to 5 times better than it does on a PlayStation 5 Pro console. There is now a huge diminishing return on high-end silicon, and that could have an impact on the lifecycle of console hardware. There is a single 60 FPS mode [on the PlayStation Pro], which is double the frame rate of the PlayStation 5 version of Empire of the Ants. We don’t use PSSR. It came very late in our development cycle for this game, so we stuck with the Unreal equivalent,” Charpentier said.
Both Empire of the Ants and PlayStation 5 Pro will be released on November 7.
Source: WCCFTech
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