Nexon will also be taking advantage of the power of PlayStation 5 to make their game even better with the live service model on PlayStation 5 Pro.
WCCFTech interviewed Junhwan Kim, Nexon’s engine programmer, who worked on the free-to-play looter shooter (similar to Borderlands, but that’s a paid title) and has experience with the PlayStation 5 Pro. According to him, the most impressive thing about the machine is the PlayStation Spectral Super Resolution Rescaler (the PSSR), so it can keep up with other technologies like Nvidia’s DLSS. He also confirmed that Nexon will be using PSSR in conjunction with AMD’s FSR frame generation technology.
“Considering that the PlayStation 5 Pro is a performance-enhanced model rather than a full-fledged successor, it has achieved significant performance improvements in many areas. As you already know, this is based on three main features: enhanced GPU performance, improved ray tracing architecture with a new command set, and AI-powered upscaling. The most impressive aspect of the PlayStation 5 Pro adaptation process was the AI-driven upscaling technology known as PSSR. The existing base model typically uses FSR image upscaling, which has some drawbacks such as pixel ghosting and pixel jitter during the pixel reconstruction process. The PlayStation 5 Pro’s PSSR-based image upscaling minimizes these shortcomings and delivers impressive results.
The difference between the PlayStation 4 and the PlayStation 4 Pro was mainly in the improved CPU and GPU performance, as well as some optimization methods that enabled near 4K image output using techniques like checkerboard rendering. I think this created a noticeable difference between the two. The difference between the PlayStation 5 and the PlayStation 5 Pro is that they share a similar goal with the previous generation, but the approach this time was very different and much more interesting, resulting in significantly better results. I think this is an appropriate way to move forward in the current generation.
For The First Descendant, we wanted to bring higher resolution and more ray-tracing features to the PlayStation 5 Pro. In terms of ray tracing, we achieved improvements with advanced features such as ray traced ambient occlusion, ray traced lumen diffuse, ray traced opaque, and translucent surface reflection. Delivering the same quality as a high-end PC is a very challenging task. The team did their best to add as many features as possible to deliver the best possible image quality and performance. The base PlayStation 5 offered FSR upscaling and FSR frame generation. With PlayStation 5 Pro, we offer an option that combines PSSR with FSR frame generation, allowing for a higher-resolution, higher-frame-rate experience than before. As mentioned earlier, we have actively embraced PSSR. Each upscaling technology has its own advantages and disadvantages. PSSR delivers a picture quality that can be compared to any other upscaling technology,” said Kim.
PlayStation 5 will be available on November 7.
Source: WCCFTech