In a twenty-five-minute video, we got a summary of the interesting tricks Larian Studios is pulling behind the scenes.
SlimX showed it all with the video embedded below, revealing how the first act of Baldur’s Gate 3 works. There’s a little “asylum” where you can find NPCs important to the story, and there’s also a “magical teleporting death journal” that shows you what you’ll have to do in the second chapter if you kill all the NPCs who would otherwise help guide you.
Items and characters never disappear and never appear out of nowhere: for example, if you sell Dammon a +1 dagger in act 1, he’ll have it in his inventory in act 3 because he keeps the NPC data throughout the game. Still, the video was mostly about this little asylum where Larian keeps characters if they don’t have a place in the world at the moment. Everyone from Mizora to Sceleritas Fel can be found in this little green room, as well as Quil Grootslag. Even the battle-ready Cazador is here.
Halsin’s second journal is there to lead us to the Shadow Curse and Moonrise if we kill Halsin and Minthara before they can inform us. If the second of the two dies, the book will appear in our inventory, and that would be the magical teleporting Death Journal, as Larian calls it in the Baldur’s Gate 3 script files. Then there’s the land of the naked men, but there’s also a word about the character creator’s background and scenes that have no place in the world. Like the House of Hope seen in the first chapter, because it is separate from the actual dungeon. NPCs that were seen in early access but eventually cut (e.g. Nerela) are also shown.
So Baldur’s Gate 3’s modding toolbox has opened the doors wide for modders to show things that are not meant to be shown to the public.
Source: PCGamer