The Japanese company has acknowledged that it is studying how artificial intelligence could be used in development workflows. At the same time, it has made it clear that it does not want generative AI-made materials to become part of the actual in-game content.
The use of generative artificial intelligence in videogame development has become one of the hottest and most divisive topics in the industry. While a large portion of players remain openly skeptical, more and more major publishers are beginning to admit that they are exploring ways to integrate these tools into their pipelines. Capcom has now joined that list, confirming that it already has a plan for how AI could be used in its projects, while also insisting that there is a line it does not intend to cross.
The company addressed the issue in a public document summarizing a question-and-answer session with investors. In that report, Capcom briefly explained its philosophy regarding AI in game development, and the message was fairly direct. The studio is not rejecting the technology outright. On the contrary, it says it plans to actively use tools that can improve efficiency and productivity during development.
It Does Not Want AI to Create In-Game Content
The key point, however, is that Capcom says this does not extend to the content that players will actually see inside its games. The company stated that “we do not implement materials created with generative AI into game content”. At the same time, it added that it is currently evaluating how AI can be used across different areas of development work, including graphics and sound programming. In other words, the goal appears to be using AI as a production aid rather than as a direct source of assets or creative output inside finished titles.
The timing of this statement is particularly interesting because Capcom recently found itself at the center of another AI-related controversy. NVIDIA heavily promoted DLSS 5 as a major step forward in AI-powered upscaling and visual enhancement, but some of the examples shown to the public triggered immediate criticism. One of the most discussed cases involved Grace from Resident Evil 9: Requiem, where players argued that the AI-enhanced version of the character’s face looked noticeably different from the original design.
That makes Capcom’s current position notable in two ways. On one hand, the company clearly does not want to be left behind in the technological race that is already reshaping the business side of game development. On the other hand, it is also trying to calm players who fear that generative AI will eventually push human creative work out of games altogether. Whether that balance holds in practice is something only the coming years will reveal, but for now the official message is clear: Capcom intends to use AI, just not in the way many players are most worried about.
Source: 3DJuegos



