Marathon: Plans Are Being Drawn Up to Make Cryo Archive More Accessible

The game’s director can clearly see that the endgame raid is not especially easy for a lot of players to access right now. Joe Ziegler has now openly acknowledged that several of the most complained-about pain points are going to be discussed internally.

 

Marathon launched on March 5, but its endgame raid, Cryo Archive, did not become available until March 20. It is the fourth zone and the biggest challenge in the game so far, and while there is a segment of Bungie fans who love the raid because it feels like a return to a version of the studio they thought had long disappeared, plenty of players see Bungie’s decisions around it as simply outdated. That is why Marathon game director Joe Ziegler took to his personal Twitter account to say that the studio will at least be discussing the most heated points of player feedback related to Cryo Archive.

“Congratulations to all the runners who’ve been battling it out in the floating death fridge we call Cryo Archive! We’ve been watching and ingesting all the thoughts and feedback that we’re hearing, aggregating it and taking it down in notes. After this weekend we’ll spend some time reviewing the feedback and planning next steps. The main topics we’ve noted so far include scheduling – options for players who can’t play on weekends -, solo play – whether there’s a way to engage with this map without grouping up -, and subroutines – whether there’s a way to make them appear in vaults more reliably. Any of these may take time to figure out, so I can’t promise quick fixes, but we’ll definitely be discussing them as a team this week. Thanks for sticking with us as we continue developing the game and helping us battle cyborgs, robots, and aliens!” – Ziegler wrote.

 

Weekend Restrictions and RNG Have Become the Biggest Flashpoints

 

That last point refers to the random-number-generator element tied to running Cryo Archive. You may head in with all the required knowledge, clear out the waiting room, and prepare for the run of your dreams, only for the required RNG not to line up and make the whole effort fall short anyway. The current scheduling issue reminds Destiny fans of Trials of Osiris, and many see the weekend lock as little more than artificially manufactured FOMO. The most generous reading is that it gives players weekday evenings to build up their vaults and prepare for Cryo Archive runs on the weekend, but that still means organizing real life and playtime around Marathon, which not everyone is willing to do.

Making the raid soloable may be a bigger challenge for Bungie. Cryo Archive is an extremely demanding raid with a lot of PvE action layered on top of its PvP encounters, and it would likely require substantial reworking to make it viable for solo players. It is also fair to wonder whether the team would feel that such a change would betray the original design intent behind Cryo Archive. There may be a middle ground, but it is not yet clear whether Bungie wants to go there. Of the three points, the last one looks like the easiest problem to address, especially if Bungie is unwilling to budge on the weekend schedule. If players are still going to be limited in when they can run Cryo Archive, they will at least want to know that those runs give them a fair shot at getting the most out of the time they can spend there.

Since Marathon launched, Bungie has been reacting to player feedback at a strikingly fast pace. If it keeps that speed up, the studio may already have a more concrete plan in place by the end of the week, just ahead of Cryo Archive’s second weekend.

Source: WCCFTech

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