Dragon’s Dogma 2: Did a Massive Steam Update Give Capcom Away?

Something appears to be brewing at the Japanese company, because the sequel to Dragon’s Dogma just received an update so large that it is hard to call it a coincidence.

 

Something substantial may be on the way for Dragon’s Dogma 2. The game has not received a major update in quite some time, but recent discoveries made by the community through SteamDB suggest that the people who thought Capcom was hinting at an expansion last month may not have been far off at all. It surfaced on Reddit that Capcom recently uploaded a 77 GB data package for Dragon’s Dogma 2 to the Steam backend. That package was quickly removed, then replaced with much smaller ones measuring 115 KB and 291 KB, the kind of files you can download in a second.

Happening?
byu/Professional-Bank469 inDragonsDogma

What makes this noteworthy is the comparison between the game’s existing file size and the size of the now-removed package: 65 GB versus 77 GB. That strongly suggests the removed package contained something that is not part of the current version of the game. Twelve gigabytes of content would certainly be enough for an expansion, especially one likely to reuse a large portion of the game’s existing assets. Or was it a higher-resolution texture pack? Compared with that possibility, the size does not seem all that big.

Without official confirmation from Capcom, we still need to treat the idea of a Dragon’s Dogma 2 expansion in the style of the original Dark Arisen very carefully. The hungry community, however, is showing no restraint at all when it comes to the possibility of getting more out of a game that felt unfinished in several respects.

We enjoyed Dragon’s Dogma 2 despite all its faults, so we would gladly welcome an expansion that refines the experience and delivers the extra content the game clearly needs. Although Crimson Desert offered a somewhat similar kind of experience in certain ways, it would be very interesting to see where Capcom takes the game after the departure of Hideaki Itsuno, the game’s director. He was also one of the defining creative figures of the Devil May Cry IP from the second game onward.

Source: WCCFTech

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