Nacon has officially dated the previously postponed Nacon Connect event while the company remains locked in a court-supervised attempt to climb out of insolvency. The May 7 broadcast will feel especially strange, because GreedFall: The Dying World is expected to appear even as its developer, Spiders, is effectively making its final exit.
Nacon is hardly in a comfortable position, but the show is apparently going on. The French publisher announced in February that it had filed for insolvency and entered a court-supervised financial restructuring process designed to address its obligations and keep the company operating. The trouble did not stay confined to headquarters: serious uncertainty has also surrounded Cyanide, Spiders, Kylotonn, and Big Bad Wolf, while the Nacon Connect showcase originally planned for March had to be postponed.
Now, however, Nacon has officially confirmed that the presentation has not disappeared into the void. Nacon Connect 2026 will air on May 7 at 8:00 PM CEST through the company’s official YouTube and Twitch channels. According to the publisher, the broadcast will include new projects, accessory-related innovations, and exclusive gameplay sequences for anticipated titles such as The Mound, Edge of Memories, Endurance Motorsport Series, and Hunter: The Reckoning – Deathwish.
Under normal circumstances, that would look like a routine industry schedule update. The problem is that something far uglier is happening in the background. Nacon is not simply trying to endure a rough quarter: the company has openly stated that its available assets are not sufficient to meet its due liabilities. The purpose of the judicial reorganisation is precisely to buy time, negotiate with creditors, and assemble a credible continuation plan.
GreedFall: The Dying World Already Feels Like an Ominous Presence
Players quickly noticed footage of GreedFall: The Dying World in the newly shared teaser. That is not just another title in Nacon’s catalogue, but the final major project from Spiders. The studio had previously built its name with games such as GreedFall, The Technomancer, and Steelrising, placing it firmly within the European mid-budget RPG scene that many players loved despite, and sometimes because of, its rougher edges.
The problem is that Spiders itself has effectively reached the end of the road. The studio has confirmed through its community channels that it is being liquidated and will cease operating. Its message was brutally plain: “the company as a whole no longer exists.” The planned DLC will still be released through Nacon, but the studio will no longer be able to provide direct support to players, and future questions are being redirected to the publisher.
That makes the expected appearance of GreedFall: The Dying World at Nacon Connect one of the event’s strangest elements. On paper, it makes sense for Nacon to discuss the game’s post-launch content, since distribution of the DLC now remains in the publisher’s hands. Even so, the effect is odd, almost like the shadow of a disappearing studio walking through a carefully packaged business presentation. The product is still there, but the development team behind it is no longer truly present.
Nacon Connect Is Now a Showcase and a Survival Act
That means this year’s Nacon Connect will be about far more than trailers, release dates, and gameplay snippets. Part of the audience will obviously tune in for the games, but it will be difficult to ignore the uncertainty hanging over the publisher’s future. The situations at Cyanide, Kylotonn, and Big Bad Wolf hardly look reassuring, and the fate of Spiders has already shown that this crisis is not just financial background noise, but something that can lead to actual studio closures.
Nacon’s communication is understandably trying to project continuity: the company is still operating, it still has plans, it still has games to show, and it is not presenting itself as a business ready to vanish from the market. That is a logical move, because total silence would send a far worse signal to partners, players, and creditors. At the same time, the May 7 broadcast is no longer surrounded by normal showcase excitement alone, but by a much harsher question: which projects, which teams, and which promises will actually survive this period?
The presence of GreedFall: The Dying World therefore feels like marketing, obligation, and bitter farewell all at once. The game may still receive its final content, the publisher may still hold its own event, and the broadcast may still flash trailers and logos across the screen, but the story of a closed studio is already sitting behind it. Nacon Connect 2026 will not simply be another online presentation; it will be an industry moment where the games on display may be less haunting than what is no longer standing behind them.
Source: 3DJuegos, Nacon, Game Developer, Euronext



